The Deus Ex franchise is one synonymous with innovation. The first game, released in 2000, lifted the idea of free-form gaming to new heights. Whilst RPGs as a genre were nothing new by the turn of the millenium, we’d never really seen a game that offered so much choice. Set in 2052, it followed the exploits of nano-augmented UNATCO agent JC Denton as he uncovered a conspiracy involving lethal viruses, advanced AIs and shady organisations like the Illuminati and Majestic 12. Three years later, Invisible War was released, this time allowing the option of creating a female version of new protagonist Alex D. Set after a cataclysmic event known as The Collapse, Invisible War brought a heap of new choices to the table and helped to define the term “Action RPG”.
Now after 8 years of advancements in game development, programming, graphics and storytelling, Eidos has returned to one of its most famous IPs and upped the ante once again. Set in 2027 (25 years prior to the first game) Human Revolution takes place in a world before nanotechnology, when humanity is taking its first steps in the science of augmentation, using cybernetics and biotechnology to upgrade individuals. In this particular cyberpunk dystopia, augmentation technology is dominated by Sarif Industries, a huge corporation based in Detroit that deals in mechanical enhancement. At the beginning of the game, a frantic, brutal raid on Sarif Industries sees security guard Adam Jensen horribly disfigured and left for dead. With his life saved by Sarif’s technology, Jensen gets a step-up in the corporation – which essentially means he’s given the task of doing all their dirty work.

Spread across five cities including the aforementioned Detroit, Shanghai and Montreal (home of the branch of Eidos responsible for the game’s development), Deus Ex promises a variety of locations and a host of enemies that need stabbing in the face with your shiny new blade attachments. Or not, as the case may be. Once again, the newest instalment of the franchise avoids linearity like it’s wrapped in brown paper and ticking, allowing you to make your own way through the game based on hundreds of gameplay choices. Want to go stealthy? That’s fine – using Jensen’s stealth camouflage, silent blades and x-ray vision, navigating mission areas with a minimum of fuss and bother is only hampered by our own gammy pad-work. Alternatively, you may feel like blasting your way through levels with an assault rifle on auto-fire or simply talking yourself out of every confrontation. Apparently, it’s possible to complete the game killing no enemies but bosses.

XP – here called Praxis Points – is awarded for almost everything you do, meaning that you’re always progressing and advancing Jensen’s abilities. These points can be ploughed into any of the four main attribute pools, Combat, Stealth, Technology and Social, allowing you to build any type of agent you choose and offering huge replay value.

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