Last time in Made of Win or Straight to Bin I looked at Dark Souls, which if review scores this week are anything to go by, is almost definitely made of pure win. In this second feature I take a peek at Snowblind's incoming Tolkien spin-off, Lord of the Rings: War in the North, due for release on November 4th. As before, I'll list five highs and five lows - all of which will probably be proved utter nonsense when the title launches...
War In the North will be made of win because...
It's set apart from the original trilogy

It will be more brutal and mature than the source material
Not being tied directly to the movies (including Guillermo Del Toro's upcoming Hobbit), nor even the source material, means Snowblind have been able to put their own spin on proceedings - which, judging by the trailers and screens, means lashings of bone-crunching combat and bloodthirsty orc-puncturing.
It features new heroes
The worries and woes of Aragorn, Legolas, Gimli and Gandalf are half a world away, and War in the North follows the fortunes of an all-new fellowship: Eradan the human Ranger, Farin the Dwarven Champion and Andriel the Elven mage. The familiar, Tolkien-esque classes will welcome franchise fans, whilst the staple RPG choice of fighter, ranger, mage will help newcomers to acclimatise. Plus, it won't harm canon if these guys bite the big one at some heroic juncture or another.
It supports 3-player co-op
With a variety of options including couch co-op, system-link or online, War in the North will allow Snowblind's Dark Alliance influences to shine. The ability to combine the characters' unique skills is exciting (if not entirely original), and the AI controls the other two protagonists if you're a soloist. Built with co-op in mind, expect WitN to throw some huge bosses at you, requiring tactics and teamwork to take down.
It's surprisingly deep
Not only is the universe packed full of lore and backstory, but the titular North is largely unexplored even by Tolkien. As a result, new locations and enemies will add to the freshness and variety. Also, each of the three characters is highly customisable both in appearance and combat style. A bespoke skill tree helps mould them around their respective archetypes, but with options that include Eradan using the bow, dual-wielding two swords or wielding a two-handed weapon, and Andriel becoming a blade and staff-wielding battlemage, there's definite scope for experimentation. The New Game+ mode will also add longevity to a relatively short campaign (estimated at 12 - 14 hours).
War in the North will be straight to bin because...
It's still just another spin-off
And spin-offs aren't usually great. If it brings something genuinely new to the franchise, then that's brilliant - but featuring recycled visuals and the standard ranger, warrior, wizard set-up like every other Rings game ever won't win it any awards for originality.
It might alienate soloists

The genre is arguably overcrowded

Lord of the Rings game have a whiffy reputation

It's launching in Skyvember

So there's my opinion. Do you agree or disagree? Feel free to air your own viewpoints in the comments box, or check out the trailer below for a taste of what you'll be getting when War in the North launches on November 4th.
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