Saturday, 25 February 2012
Cash Effect - Why Mass Effect 3's Collector's Edition is a slap in the face
Once upon a time, not too long ago to those of us over 25, when you paid full price for a game you got to take home a full game. But the advent of the internet has, as with all aspects of life, taken its toll. Now there's no such thing as a "finished game". Everything needs patching, or expanding, or tinkering with post-release. It's like buying a brand new car and not getting the breaks fitted until a few weeks later.
Saturday, 14 January 2012
Life Ain't A Game
Videogames exist in a strange universe. No matter how different two games may seem, you’ll always find common rules that link the two – like Forza 4 and Prince of Persia sharing a rewind function, for example. Now imagine if our world was governed by those rules. Would it be better? Or worse? In this feature I take a look at real life through a skewed lens, and ponder what it would be like to live in a world governed by the rules of the videogame.
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Sunday, 18 December 2011
The Elder Scrolls V: Skyrim - "The Borderwatch" (Fan Fiction)
Loredas, 5.50 p.m., 15th Last Seed, 4E 201
Northern Cyrodiil
I never did care for the taste of blood in my mouth.
When the Imperial bastard with the gap-tooth grin and nervous twitch struck me again, I ignored the sting of impact that lanced my frozen cheek and spat a long plume of bloody saliva across his leather boot. He cursed, long and loud – something about feeding me to a frost troll – and raised his hand for a third strike. I glared at him, willing him to do it, to stoke my rage just a little more – but the officer behind me intervened.
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backstory,
bethesda,
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Dark Elf,
Dunmer,
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short story,
skyrim,
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the elder scrolls,
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Friday, 7 October 2011
Made of Win or Straight to Bin... Lord of the Rings: War in the North
Last time in Made of Win or Straight to Bin I looked at Dark Souls, which if review scores this week are anything to go by, is almost definitely made of pure win. In this second feature I take a peek at Snowblind's incoming Tolkien spin-off, Lord of the Rings: War in the North, due for release on November 4th. As before, I'll list five highs and five lows - all of which will probably be proved utter nonsense when the title launches...
Sunday, 4 September 2011
Made of Win or Straight to Bin... Dark Souls
A lot of games split opinion on launch; even more split opinion during the pre-release hype when judgement is passed purely on leaked screens, hollow publisher PR waffle and the pedigree of the developer. In my new feature, Made of Win or Straight to Bin, I’ll attempt to balance the arguments for and against the biggest incoming games by presenting the five best reasons to be excited and not so excited about their release. First up is incoming dungeon crawler, Dark Souls.
2009’s Demon’s Souls is an awesome game, but upon release it divided the PS3 community down the middle with its contrast of incredible gameplay and knuckle-whitening difficulty. This October, From Software launch the “spiritual successor”, Dark Souls, as a multiplatform title and are hoping to recapture the same sense of online community and hardcore respect as they did with Demon’s Souls. But will it be any good? Let’s have a look…
Sunday, 14 August 2011
2011 Autumn - Winter Games Round-Up
Well, here we are again… August. That wonderful threshold after which, every year, the gaming release schedule goes bat shit crazy. Forget the rush of releases between January and March by developers too afraid to set foot in Q4 – this, the beautiful, chaotic space between the last week of August and the first week of December, is where it’s at. I’d be brave enough to bet that 9 out of 10 people reading this post either have one of these titles pre-ordered, or intend to have in the next few months.Wednesday, 3 August 2011
Why I Don't Mind Batting for Both Teams (Figuratively Speaking...)
I’ve been a self-confessed Xbox “fanboy” (as much as I hate the term “fanboy”) for a good nine years, ever since I borrowed my uncle’s console and a copy of Halo while he buggered off to Tenerife for a fortnight. Two weeks and three playthroughs later, and my Playstation One went over the trade-in counter quicker than a copy of BMX XXX.
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bias,
fanboy,
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Wednesday, 13 July 2011
FROM ARENA TO SKYRIM... The Evolution of The Elder Scrolls
These days you can’t scan the PR blurb of three games in a row without seeing the acronym “RPG” somewhere. Whether it’s Borderlands using role playing elements to flesh out its FPS mechanics or an appalling mess like Rise of the Argonauts trying to make itself sound more interesting, games of all genres have begun to incorporate bits and pieces of the role-playing template from looting to levelling in order to add layers to their core idea – even modern console shooters use experience progression systems to unlock new weapons and equipment in the style of an RPG.
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bethesda,
blog,
first look,
journalism,
previews,
skyrim,
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Thursday, 7 July 2011
Jedi Beats Tank's Five Favourite... Heroic Sacrifices
What would an action story be without heroics? What would victory be without sacrifice? The worlds created in videogames are rarely button-bright affairs; often they’re dark and war-torn, shattered by conflict or terror. Yet into these dark realms, heroes must stride, whether to rid the world of evil or save it from some horrendous end. The stars themselves are tyrannous, Fate is cruel and callous and, sometimes, not everyone makes it out alive.
Today we pay tribute to the fallen, without whose bravery Humanity would be far worse off.
Labels:
bioware,
capcom,
EA,
Games,
gaming,
journalism,
sacrifice,
top5,
videogames
Sunday, 3 July 2011
Jedi Beats Tank's Five Favourite... Grudge Matches
Welcome to my brand new blog celebrating all things cool in the world of videogames. In each one I’ll present a new list of my five favourite… whatevers, along with a brief explanation as to why I think they belong on a top 5 list.
Now, since I only pretend to know a little bit of a lot about games and the industry, it’s likely that I’ll miss a fair few items that deserve (or even demand) a position on one of these lists. If that’s the case, feel free to comment with your own nominations and generally make me feel a wee bit small. Or a lot small, if you like – just remember, though, I’m a family man…
Sunday, 12 June 2011
The Elder Scrolls V: Skyrim Trailer
Games like this are the reason I'm a gamer at all. This will be absolutely spectacular - I've no doubt whatsoever.
Alice: Madness Returns Trailer
The awesome trailer for Alice: Madness Returns, the follow-up to the gloriously twisted, woefully underrated American McGee's Alice.
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Alice,
American McGee,
EA,
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Wednesday, 8 June 2011
Arrested Development
Freedom of Expression is a term that’s bandied around a lot in these days of “gore-porn”, 3-hour blockbusters, hip-hop, thrash metal, reality TV on all 400-plus channels and every other celebrity “accidentally” leaking a home-made sex-tape, and certainly it’s a term that’s really hard to quantify in terms of taste and decency. Very little seems to be off-limits in this world of mixed media entertainment – until, of course, videogames are brought to the fore.
Tuesday, 7 June 2011
Dragon's Dogma - Preview
Consoles have seen their fair share of dragon-based games in recent years, from Dragon Age 1 & 2 and Divinity II to the upcoming Skyrim – but none can boast the level of dragon-twatting promised by Capcom’s new action-RPG IP, Dragon’s Dogma. Borrowing heavily from their own Monster Hunter series, Capcom are hoping to make Dragon’s Dogma unique by giving you the chance to get up close and personal with all manner of cottage-sized beasties, from feathery griffons to multi-headed hydrae.
Monday, 30 May 2011
I Don't Suck at Games - I'm a Dad, Actually
Anyone who’s had their arse handed to them by a 13-year-old FPS enthusiast will know and understand the shame and pain I felt on Wednesday night. After being “fragged” for the 11th time in a row by a prepubescent gamer who, judging by the accent and put-downs, may have originated from Arkansas or, possibly, the eighth circle of Hell, I was seconds away from rage-quitting when an epiphany hit my like a flashing blue sticky bomb in the face.
Deus Ex: Human Revolution Preview
The Deus Ex franchise is one synonymous with innovation. The first game, released in 2000, lifted the idea of free-form gaming to new heights. Whilst RPGs as a genre were nothing new by the turn of the millenium, we’d never really seen a game that offered so much choice. Set in 2052, it followed the exploits of nano-augmented UNATCO agent JC Denton as he uncovered a conspiracy involving lethal viruses, advanced AIs and shady organisations like the Illuminati and Majestic 12. Three years later, Invisible War was released, this time allowing the option of creating a female version of new protagonist Alex D. Set after a cataclysmic event known as The Collapse, Invisible War brought a heap of new choices to the table and helped to define the term “Action RPG”.
Saturday, 26 March 2011
Torchlight Review - Xbox Live Arcade
Formats: Xbox 360 (XBLA)
Format Reviewed: XBLA
Publisher: Microsoft
Publisher: Microsoft
Developer: Runic Games
Release Date: 9th March 2011
Score: 92%
Given that I haven’t played the PC version of Runic Game’s Diablo-aping hack ‘n’ slash RPG, I’m going to go ahead and write this review as if you haven’t, either, and fill you on background information that you may or may not need.
Release Date: 9th March 2011
Score: 92%
Given that I haven’t played the PC version of Runic Game’s Diablo-aping hack ‘n’ slash RPG, I’m going to go ahead and write this review as if you haven’t, either, and fill you on background information that you may or may not need.
Runic Games was founded in 2008 by several of the leading team members from Blizzard North, the company behind the original Diablo. Released on PC in 1996, this point & click action RPG is often cited as responsible for creating the modern dungeon-crawler and as a result, almost 15 years on, Torchlight is a very similar beast to its illustrious ancestor.
It follows the same hub-world structure, with all the action based around the titular town of Torchlight, a mining boomtown located above a network of deep caves rich with a magic-producing material known as Ember. Adventurers and treasure-seekers come from all over the world hoping to make their fortune in Torchlight, and your player characters are no different. In fact, almost immediately upon strolling into town you’re approached by Syl, a young sage apprenticed to Master Alric, a powerful mage who has disappeared somewhere in the mines, and given the task of hunting him down.
Which is pretty much it, as far as the storyline goes: enter the mines, discover Alric’s fate, save the town – all whilst hammering the face buttons and collecting obscene amounts of randomised loot. So far, so Diablo, right? But the simple truth is that this is not a bad thing. Diablo was a spectacular game for its time that still manages to be playable now (its sequel even more so) and Torchlight succeeds in taking all the very best bits of that series and slapping a new coat of shiny modern paint on them.
The characters available are varied enough to warrant two or three playthroughs, which is hardly an issue anyway when the kill-loot-level mechanics at work are so addictive. First up is the Destroyer (see “Warrior”, in any other game) a close-quarters powerhouse whose talents involve heavy-hitting melee attacks, battlecries and AoE stuns. Next is the Vanquisher, a sultry little vixen and Torchlight’s example of a Rogue, able to lay traps, use ranged weapons to devastating effect and pile on the DPS nice and thick. And finally, the Alchemist is the Mage class, wielding offensive or defensive spells and buffs alongside ranged attacks. Each class has three talent trees available to them, containing so many options that you’re unlikely to touch on a considerable number of them in one play.
Each dungeon is assembled from building blocks upon entering, meaning that it’s not often you’ll see the same crystal-lit cavern or overgrown abyss twice in a row, adding to the replayability and seriously buffering the potential boredom factor. Loot is randomised, too, dropping all over the damn place from low-level foes, sparkly chests and hundreds of little pots that might well be worth a fortune before you smash your axe through them to get to the few gold pieces or old skull cap at the bottom.
But for the best equipment you’ll need to complete quests assigned by the townsfolk or defeat the randomly generated bosses that turn up all over the place, and which are usually just a larger version of something you’ve already been fighting with a silly, pulled-out-of-a-hat fantasy name like Turkeywarbler the Unmentionable (okay, I made that up, but if you’ve played Torchlight you’ll know I’m not far off the mark). With various item sets to please the rampant completionist in you there’s plenty to keep you adventuring – and if you get too heavy with the loot you can always send your trusty pet back to the surface to sell it all for you.
The pets initially come in three varieties: wolf, lynx or weird lizard-chicken thing, but if you fish at the waterholes dotted around you can feed the catch to your animal buddy to temporarily change their appearance and abilities. Beyond that, it’s hard to say much more about the gameplay – it is what it is. But that’s not to say it isn’t highly addictive and incredibly charming. Always looking for the next great drop or pushing for the next level and the skill you can’t wait to use on the scores of enemies rucking towards you is like crack to genre-fans, and Torchlight delivers in spades.
There are a few criticisms, however. For one, the lack of a New Game+ mode has angered some of the Diablo purists out there who feel that it hamstrings the longevity, but in all fairness, Diablo 2’s New Game+ mode was really the same game again with higher stats. On occasion the frame rate will stutter, a bad guy might end up stuck in a wall and from time to time the larger spells are so screen-fillingly devastating that you can’t actually see what’s going on – but these quibbles are minor. Of more importance is that fact that on anything less than Hard difficulty, this will be a walk in the park for anyone familiar with dungeon-crawlers.
But none of these niggles detract from the colourful, exciting and endearing charm of this old school adventure. Recommended for fans of kill-loot-level games only (as anyone else will probably wonder what all the fuss is about after an hour or two of play) Torchlight is 1996 dressed up in 2011, and all the more likeable for it.
Words by Mick Fraser
Words by Mick Fraser
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Sunday, 20 March 2011
It's Not Cheating If She's Digital
Ok, so we’ve all been caught in compromising positions before, right? Maybe your wife visits your office one lunchtime and discovers that the screensaver you promised her was a picture from your honeymoon is in fact Olga Kurylenko doing the splits
Friday, 25 February 2011
Friday, 9 July 2010
Crackdown 2 - Xbox 360 Review
Formats: Xbox 360, PS3, PC
Format Reviewed: Xbox 360
Publisher: Microsoft Game Studios
Developer; Ruffian Games
Release Date: 9th July 2010
Score: 85%
Back in 2007 when Crackdown was released, most people knew it simply as “that game what came free with the Halo 3 beta”. It was what they like to refer to as a “sleeper hit”, sidling into the market on the back of Microsoft’s biggest Xbox cashcow and taking everyone by surprise by actually not sucking at all. To be fair, it was the fact that Realtime Worlds’ little gem was really a rough diamond that endeared us all to it. It didn’t feel big budget, it didn’t feel pretentious, it was just a game that let you blow stuff up, jump over buildings and become addicted to collecting hundreds of little orbs. It never claimed to be anything else, and as a result was one of 2007’s best games and remains one of the 360’s most enjoyable breakout hits.
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